Wie heeft deze versie en wat zou een console me kunnen gaan kosten die deze game speelt?
Japanse xbox of Nederlandse/Amerikaans omgebouwde.
Gaat dit een dure grap worden?
GEZ Outrun2 X-Box NTSC-J (+ console die deze game speelt)
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http://en.wikipedia.org/wiki/OutRun_2
In 2004, after numerous rumours, OutRun 2 was ported to the Xbox. The task of coding this port was shared by Sega-AM2 and UK-based developers Sumo Digital, who were left with the unenviable job of condensing a game for a 512MB platform into one for a system with only 64MB. They succeeded in doing so (to critical acclaim), with a European release on 1 October 2004 followed by the U.S. release on 27 October 2004.
The port preserves the look and feel of the arcade original, but with the additions of 480p anamorphic widescreen support and tweaks to make it more suitable for home play. The arcade game was imported to provide a game type for the port, named simply "OutRun Arcade". This joins two other game types: OutRun Challenge, which includes 101 'missions' distributed over the 15 stages; and OutRun Xbox Live. The Tracks from Scud Race and Daytona USA 2 can be unlocked as a bonus.
In addition, some content from the arcade game is locked away alongside new, unique content, such as extra cars, extra music tracks, and even the original Outrun game itself. This content is unlocked as the player completes the OutRun Challenge missions. Some slight changes were made to the Arcade version such as the 3D model for the newer Testarossa Spider being replaced with a customised Testarossa from 1984. The Japanese version of the game was slightly altered further, fixing some glitches and altering the bonus stages. Another difference is the character Holly wears a different costume and the character Clarissa wears her original costume from the Japanese arcade version (basically the same except it is more revealing than the costume used for the western versions).
As of June 12th 2007, this game was added to the Xbox 360 Backward Compatibility List.
In 2004, after numerous rumours, OutRun 2 was ported to the Xbox. The task of coding this port was shared by Sega-AM2 and UK-based developers Sumo Digital, who were left with the unenviable job of condensing a game for a 512MB platform into one for a system with only 64MB. They succeeded in doing so (to critical acclaim), with a European release on 1 October 2004 followed by the U.S. release on 27 October 2004.
The port preserves the look and feel of the arcade original, but with the additions of 480p anamorphic widescreen support and tweaks to make it more suitable for home play. The arcade game was imported to provide a game type for the port, named simply "OutRun Arcade". This joins two other game types: OutRun Challenge, which includes 101 'missions' distributed over the 15 stages; and OutRun Xbox Live. The Tracks from Scud Race and Daytona USA 2 can be unlocked as a bonus.
In addition, some content from the arcade game is locked away alongside new, unique content, such as extra cars, extra music tracks, and even the original Outrun game itself. This content is unlocked as the player completes the OutRun Challenge missions. Some slight changes were made to the Arcade version such as the 3D model for the newer Testarossa Spider being replaced with a customised Testarossa from 1984. The Japanese version of the game was slightly altered further, fixing some glitches and altering the bonus stages. Another difference is the character Holly wears a different costume and the character Clarissa wears her original costume from the Japanese arcade version (basically the same except it is more revealing than the costume used for the western versions).
As of June 12th 2007, this game was added to the Xbox 360 Backward Compatibility List.