Ace Combat Zero: Belkan War

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R-Type

Ace Combat Zero: Belkan War

Post by R-Type » Sun Mar 05, 2006 15:27

ACE COMBAT ZERO

Release: Japan: 23 Maart; USA: 30 Mei; Europa: Niet Bekend (goh).

Ace Combat Zero is de jongste telg in de AC reeks. De naam zero doet vermoeden dat het een prequel betreft en dat is ook zo; als je net zoals ik AC5 helemaal hebt uitgespeeld dan weet je wat de ondertitel betekend.

Ik kijk zelf erg uit naar deze game, AC5 vond ik gigantisch en wie weet wordt deze wel beter. Het geval wil wel dat het verhaal ditmaal in docu stijl wordt uitgelegd, ik heb zelf liever wat lead characters. Benieuwd of Pops en Bartlett ook hun opwachtingen maken, de veteranen van AC5.

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Meer van jullie die benieuwd zijn naar deze game? En wat vind je de beste AC in de reeks? Ik vind zelf deel 2 en deel 5 heel goed. Japanse deel 3 ook maar de Engelse versie is afgeslacht.


Last edited by R-Type on Sun Mar 05, 2006 17:01, edited 1 time in total.
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Re: Ace Combat Zero: Belkan War

Post by DNL » Sun Mar 05, 2006 16:39

R-Type wrote:
Release: Europa: Niet Bekend (goh).


:lol:

Ma ff serieus, ik heb er nog nooit 1 gespeelt, any good? Ik hou trouwens niet van simulators...
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R-Type

Post by R-Type » Sun Mar 05, 2006 16:51

Het is geen sim. Dat idee weerhoudt veel mensen van het spelen van deze serie, en onterecht.

Het is in feite gewoon een arcade dogfighter, met een smeuig verhaal, cutscenes en aso vette graphics. Je hebt een paar knoppen, en de expert control setting (beginner is gewoon te saai want stuurt als een auto) heb je in 15 minuten door. sturen, draaien, achter je enemy komen, lock 'n shoot! Thats it (maar wel heel lekker).

Je zou eens AC4 kunnen tryen, volgens mij is ie dirt cheap en wordt vaak geroemd.
GWAR

Post by GWAR » Mon Mar 06, 2006 09:19

Oh yeah, AC4 & 5 in bezit samen met de Hori Ace Combat Flightstick.

Beide delen op hard uitgespeeld. Zeer verslavend :D
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Post by DAY » Mon Mar 06, 2006 10:32

Ik heb alleen het orgineel op de psx gespeeld. Die vond ik vooral erg traag speeln. Wel cool was het destids op een breedbeeld met vericale splitscreen spelen, maar way too traag om echt spannend te zijn. Ik geloof dat het destijds nog één van de release games van de psx was.
Keep on Dreaming
R-Type

Post by R-Type » Mon Mar 06, 2006 19:24

GWAR wrote:Oh yeah, AC4 & 5 in bezit samen met de Hori Ace Combat Flightstick.

Beide delen op hard uitgespeeld. Zeer verslavend :D


Ik speel Ace Combat 5 vaak op Ace, heb al wat S ranks gehaald. Is errug cool, vooral Unsung War, 8492 en Ghosts of Razgriz op deze moeilijkheid spelen.. skilled enemies :)
GWAR

Post by GWAR » Tue Mar 07, 2006 09:05

That's what it's all about.

Als ik hem op een makkelijker niveau laat staan, vind ik er ook minder aan.
Normal is gewoon echt te makkelijk.
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Post by Ken » Thu Mar 23, 2006 18:40

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The nation of Belka only has itself to blame for its woes. Years ago while suffering in the throes of economic depression, it allowed the Eastern territory of Ustio to secede and establish itself as an independent nation. Years pass and a wealth of natural resources are discovered in Ustio which provides riches for the fledgling nation. Eyeing their former territory with claws outstretched, a newly resurgent Belka launches an offensive against its neighbors and makes a move on Ustio. The powerful nation of Osea sides with Ustio and provides military support to contain the Belkan war machine. Ace Combat Zero follows the story of mercenaries and fighter pilot under the employ of Ustio who beat back marauding Belkan fighters...
In the first mission of a normal game, the player throttles into the theater of conflict with a wingman named PIXY who shadows your jetfighter with precise control. Belkan bombers and a few fighter escorts are on the way to destroy the Valais airbase which provides the last line of defense for Ustio. If the base is destroyed, Ustio falls. That simply won't do.

In the title screen of the game, crimson skies and wispy clouds slowly move towards the viewer while the crackling echo of jets racing across the sky may be occasionally heard in the background. If you don't make a move for roughly a minute, a fast paced cinematic sequence plays where a pilot is shown from the nose down with his arm wrapped around a rifle. From his position, it appears that his leg might be hiked on top of a chair. His mouth may be seen and he appears to chewing gum and talking:

"Oh Him, yeah I know him. It's going to take a while. It happened years ago. Did you know there are three kind (sic) of aces - those who seek strength, those who live for pride, and those who can read the tide of battle. Those are the three. And him, he was a fighter pilot they called Solo Wing Pixy. This man was his buddy. He is the man I seek. It was a cold and snowy day."

As the voice over trails off, fighter jets are shown roaring through the skies and dog fighting while thundering engines sound off - a few pilots are also shown but no one's face is ever revealed, they're either viewed from the back or below the neck. Perhaps pilots love anonymity. The voice over starts anew with:

"The Belkan War is shrouded in mystery. Everyone is a hero and no one knows who is the victim and who is the aggressor. And what is peace?"

Pilots who are known as Knights of the Round Table are shown during the intro and they're nicknamed:
A Pilot that Lives by Pride
The Strategist
A Man who Upholds Honor
The Fallen
A Bringer of Death
A Man who lived for Battle
The Reborn Veteran
A Man of Honor
A Woman of Undying Faith
The Revolutionary

At the end of the intro, movie-like credits are shown and below the text, a dove roosts on top of a pilot's helmet while clucking its head left and right.

» The voice overs in the game are entirely in English and the subtitles are in Japanese. The introduction sequence features actual video where a pilot recounts the tale of Solo Wing Pixie. Note that the game may be played in English by toggling the language setting which makes AC0 very import friendly.

» After pressing START, the following options appear:

CAMPAIGN
/ NEW GAME - Four difficulty levels from VERY EASY, EASY, NORMAL, HARD
/ ACE STYLE - View flight data and gallery of assault records and medals
/ GAME DATA - Save and load data to memory card

VS MODE
/ Two player dogfighting

OPTIONS
/ CONTROLLER SETTINGS - Control type, scheme, L+R-Analog settings, Vibration toggle
/ LANGUAGE SETTINGS - Toggle to Japanese, English, JP/No Sub, EN/No Sub
/ DISPLAY SETTINGS - Set Wingman commands, HUD, HUD scale, and Quick Select
/ SOUND SETTINGS - Set Mono/Stereo/Surround and volume levels
/ SCREEN SETTINGS - Screen position, brightness, screen ratio

» Upon starting a game, the pilot voice over resumes with more details on Solo Wing Pixy and the events leading up to the Belkan war.

» Mission #01 Glacial Skies
A squadron of Belkan Bombers are on the way to attack Valais Airbase which is the last line of defense to stop Belka from taking over Republic of Ustio. The first mission requires that the player destroy the entire fleet of Belkan bombers that are on the way - they arrive in five waves.

» The two fighter heroes are Cipher and Pixy. The first wave of attackers consists of two B-52 bombers followed by two more B-52 bombers and an F-5E, next up is an F-4E and another F-5E and 1 B52 bomber. The fourth wave consists of four BM-335 bombers and an F-4E and F-5E escorts. The last wave is made of two more B-52 bombers.

» Once the mission starts, you're in the aircraft hanger where the camera rotates all around the selected fighter jet - there are three available planes at the outset - an F-5E Tiger II Fighter, an F-1 Attacker, and a J35J Draken Fighter.

» After launching, a camera takes in an expanse of snowy mountains as two GALM Ustio air force jets race towards the Belkan bombers. Radio chatter is entirely in English and accentuated with the hollow cockpit background sound. The two jets eventually join other fighter jet friends already on course.

» Once control is handed over, push the TRIANGLE button to check behind your jet to see your fellow ace PIXY trailing dutifully behind you. After a while, he'll speed ahead to let you know he's with you.

Game Controls
R1 Trigger: Accelerate
L1 Trigger: Brake
SQUARE: Long range radar
TRIANGLE: Camera angle toggle / Target selector
HOLD R2+L2: Activate auto-pilot
PUSH R-ANALOG: Targeting scope

» The L-analog moves the plane while the R-analog moves the camera. The weaponry and damage may be viewed on the lower-right corner of the screen while speed, altitude, score, and time are ringed around the main cockpit viewing area. To toggle between camera views, push in on the R-analog pad and you'll change from cockpit view, to HUD view, to third-person plane view where your fighter jet is visible. As the first wave of bombers appear on radar, players may lock onto the targets and fire one missile to damage the bomber and a second missile to wipe it from the sky. After the first two bombers, more bombers and flanking aircraft appear to bump up the difficulty level. Controls are smooth with easy maneuvering of the jet. Once surrounded by enemy fighters and bombers, it's fairly exciting action as you speed up to catch enemies on the run, slow down to target aircraft in the distance, and spin like a dervish to avoid incoming missiles.

» The in-cockpit view of the action is incredibly claustrophobic and feels cramped. No one should have to pilot a big iron bird under those onerous conditions.

» After each mission, a replay automatically starts where the camera angle may be changed by on the fly through four available angles by moving the d-pad or L-analog through four options on the lower-left portion of the screen. You may also pan the camera around by swishing the R-analog pad to view the side of the aircraft, from the bottom or from the top. While the replay is going on, the sound effects from the game thunder as loud engines resonate. To view the replay without the menu option, hit the SQUARE button to toggle them away.

The four available camera angles for the replay are as follows
1) Views the plane from the front and from the rear at an angle - automatically alternates between the two views

2) Views the planes from behind the thrusters and slightly overhead for a view of the topside of the plane at all times with the thrusters blazing purple below.

3) Views the plane from a 3/4 view angle from behind the plane and switches from the left side, the top side, and from the bottom

4) Views the plane from the bottom at an angle, from the bottom head on, from the side, from the top, from within the cockpit and in fast moving sequences. This is the most comprehensive playback view for a "whole" view of the action. It's like watching war footage. There's also a missile cam where the flight of a missile is followed by the camera until it blows up on a target.

» The radio chatter between comrades is fairly entertaining where they'll joke about poker, enemy dispositions, and other things that guys will talk about while battling enemies in multi-million dollar jetfighters.

» After the replay in each level, you may view the progress of the entire battle as displayed on a grid where the planes are shown as arrows which stream across the grid. As enemies are destroyed on the grid, kills are tallied as "TARGETS DESTROYED" and your ranking of Mercenary, Soldier, or Knight is displayed. If you've destroyed all targets without mercy, you might be pegged a mercenary but if you've damaged enemy planes and allowed them to limp along and otherwise spare them, you're a knight because of your air chivalry. NCS basically destroyed everything that moved. We would have fired on PIXY with both barrels if we were able to...

» Progress may be saved to memory card after level. After the first mission, its possible to purchase a new plane - the MiG-21bis Fishbed Fighter which costs 8500 credits and is faster than anything currently in your fleet.

» Mission #02 ANNEX
The second mission charges the pilot with regaining control over Route 171 which is a transit route for ground troops. Secure the road so that Ustio can attack Belkan forces and supply lines are opened between Osea and Ustio. The mission is fairly straightforward and simple where ground units are locked on and blasted with missiles. You'll have to do a loop-de-loop to get everything or slow your speed down so that multiple targets may be taken out in quick sequence as you roll through the battlefield.
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Post by Ken » Wed Apr 12, 2006 14:07

Namco gaat Ace Combat X maken voor de PSP, moet ik alsnog dat takkeding gaan aanschaffen...
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Post by Mildoe » Wed Apr 12, 2006 16:32

Ace Combat kicks ass....maar goed

Ace Combat voor de psp...ik vraag me af hoe ze dat gaan doen zonder de 2e analoge stick...lijkt me behoorlijk bout als je als een auto moet sturen :S En de face buttons als "2e analoog" lijkt mij niet zo responsief als een echte analoog...kan zijn dat de D-pad dan gebruikt wordt als "face buttons"

Ik ben wel erg benieuwd...zal er vast wel weer kick uitzien op je psp schermpje...maar ik hou mijn hart vast voor de controls....
"Denk jij eerst of doe jij eerst?"
R-Type

Post by R-Type » Wed Apr 12, 2006 18:08

Ach, Zero ligt zeer binnenkort ook al in de Amerikaanse schappen, dus ik zit niet zo te springen om een PSP versie. Bij de controls plaats ik ook een dik vraagteken.
R-Type

Post by R-Type » Sat Apr 22, 2006 13:48

IGN review up, 8.8.

Ik denk dat dit mijn volgende Ps2 aankoop word, het is alweer een tijdje geleden.
R-Type

Post by R-Type » Thu May 04, 2006 13:48

Zo vanmiddag er even tussenuit geweest om een zak waardeloze games in te ruilen.. en teruggekomen met Ace Combat Zero.

Ik ben erg benieuwd hoe ie is, maar op het moment is het ff te warm om te gamen ;)
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Post by Ken » Thu May 04, 2006 16:11

Amerikaanse versie of dit spel al in Europa uit?
ManoRevolver

Post by ManoRevolver » Thu May 04, 2006 16:32

Denk de Japanse.
R-Type

Post by R-Type » Thu May 04, 2006 18:02

nee, de Amerikaanse versie. Is 25 april uitgekomen geloof ik.

Hij is zelfs nog niet eens voor Europa aangekondigd.. wel vreemd want AC5 was dat al lang wel geweest. Wie weet komt ie niet eens hier uit..
R-Type

Post by R-Type » Fri May 05, 2006 17:15

Ace combat zero rules big time. Ben ik even blij dat ik rommel als Kingdom Hearts 2 heb laten liggen!!

Ze hebben precies gedaan wat ik had gehoopt; de computer AI verbeterd. Het spel is moeilijker dan de vorige delen. De computer locked en schiet veel op je, in de eerste paar missies ben ik steeds geraakt en met missie 3 had ik al redelijk veel moeite. Wat me ook opviel is dat het veel minder op verhaal leunt dan deel 5 (tot nu toe iig dan, ik ben bij level 5), missies volgen elkaar snel op. De intro van AC5 is ook beter maar deze is ook zeer cool met zijn spaanse flamengo muziek. De graphics zijn op 1 of andere manier nóg beter, de ondergronden en wolken zien er gelikter uit.


If you've destroyed all targets without mercy, you might be pegged a mercenary but if you've damaged enemy planes and allowed them to limp along and otherwise spare them, you're a knight because of your air chivalry. NCS basically destroyed everything that moved. We would have fired on PIXY with both barrels if we were able to...

Deze Ace Style ranking is ook heel erg cool; dit veranderd als het goed is het spel verloop dus je moet hem met alle 3 stijlen uitspelen. Ik ben momenteel een Knight, ik negeer alle neutrale (yellow en green) targets en dood alleen de rode.

Het spel voelt wel wat goedkoper aan, omdat het dus (tot nu toe althans) minder cinematisch is dan AC5 maar er zitten wel degelijk verbeteringen in (de AI dus, maar ook laadtijden en de snellere menu's). Tot slot heeft de US versie van Zero alleen Engelse speech, in AC5 kon je nog kiezen tussen Japans en Engels. Eerlijk gezegd begon het Japans me in AC5 heel erg te irriteren (je moet dan noodgedwongen steeds naar de text kijken om te lezen) dus dat vind ik absoluut geen probleem.

Ik moest AC3 (JP!!) en 4 maar eens aanschaffen.. dan heb ik de serie zelfs compleet ;)

Aanrader!
R-Type

Post by R-Type » Fri May 12, 2006 21:39

http://www.insidegamer.nl/playstation2/ ... nsies/1188

had deze review laatst geschreven, lezen sletjes ;O
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